//cz2 behaviour config file

//blue team starts by attacking
//red team starts by attacking

on_start
	{
		blue_attack 
		red_attack 
	}

on_msg(Blue team has 8 minutes

to launch rockets!
)
	{
		blue_available_point1
		blue_notavailable_point2
		blue_available_point3
		blue_notavailable_point6
		red_available_point1
		red_notavailable_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		red_available_point6
	}

on_msg(The Generator is Destroyed!
)
	{
	if_blue_point1
	{		
	blue_available_point4
	blue_notavailable_point3
	}
	}
on_msg(The Generator is Destroyed!
)
	{
	if_red_point2
	{		
	red_available_point4
	red_notavailable_point3
	}
	}

on_msg(flag_blue)
	{
		blue_notavailable_point4
		blue_available_point5
	}

on_msg(Red team has 8 minutes

to launch rockets!
)
	{
		blue_notavailable_point1
		blue_available_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_available_point6
		red_notavailable_point1	
		red_available_point2
		red_available_point3
		red_notavailable_point6
	}
on_msg(flag_red)
	{
		red_notavailable_point4
		red_available_point5
	}
