//hitnrun behaviour config file

//blue team starts by attacking
//red team starts by defending

on_start
{
	red_available_only_point1
}

on_msg(spk "!CTF_YOUGOTFLAG")
{
	red_notavailable_point2
	red_available_point3
}

on_msg(Computer Blown! 
 Lasers are down!)
{
	red_notavailable_point1
	red_available_point2
	red_notavailable_point4
}

on_msg(Computer repaired! 
 Lasers are up!)
{
	if_red_point2
	{
	red_available_point1
	red_notavailable_point2
	}
}

on_msg(spk "!CTF_EFLAGBACK")
{
	red_available_point1
	red_notavailable_point2
	red_notavailable_point3
}
on_msg(spk "!CTF_YOUCAP")
{
	red_available_only_point1
	red_notavailable_point3
}
