//point2 is reds normal cap point in blues base
//point4 is reds cap point when you drop through security lasers in blues base
//point8 is reds det points on blues generator

//point1 is blues normal cap point in reds base
//point3 is blues cap point when you drop through security lasers in reds base
//point7 is blues det points on reds generator

on_start
{
	blue_available_point1
	blue_notavailable_point3
	blue_available_point7
	red_available_point2
	red_notavailable_point4
	red_available_point8
}

on_msg(The RED power generator is down!)
{
	blue_notavailable_point7
	blue_available_point3
}

on_msg(The BLUE power generator is down!)
{
	red_notavailable_point8
	red_available_point4
}

on_msg(target red_fixgen, toggle 0)
{
	blue_available_point1
	blue_notavailable_point3
	blue_available_point7
}

on_msg(target blue_fixgen, toggle 0)
{
	red_available_point2
	red_notavailable_point4
	red_available_point8
}
