--- NeoTF Help System --- DO NOT EDIT THIS FILE --- Multiguns (MGs) are built by engineers using the "_special2" command. MG's require CELL ammo to build. They must be upgraded by having another class TOUCH THE GUN. Scout = Displacer | Demoman = Grenade Launcher Pyro = Flamegun | Sniper = Laser-guided rocket launcher Medic = Biocannon | HWGuy = Exploding Crowbar Gun Spy = Tesla Coil | Soldier = Rocket Launcher Once an MG is upgraded, it stays that way until destroyed. You cannot heal MGs. They do not require ammo. MGS are damaged by friendly fire! (except hits by a wrench). Inert MGs can be CAPTURED by the enemy team. Make sure your MG is upgraded before the enemy can touch it!